// title: sketch-2020-01-21-18-28
// author: yue
precision mediump float;
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
void main(){
float s=sin(u_time);
vec2 fc=gl_FragCoord.xy/u_resolution.y;
vec2 st=gl_FragCoord.xy/u_resolution.xy;
st*=u_resolution.x/u_resolution.y;
st/=length(st)*.1-fract(fract(st.x-st.y+u_time*.5)*st.xy*10.);
vec3 color=vec3(st.x*st.y)-2.;
color=clamp(color,.2,1.);
color.x+=fc.x-.5;
color.y-=fc.y*fc.x;
color-=.5;
gl_FragColor=vec4(color,1.);
}